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DiGRA-FDG-2016-RyanSF #game studies #lens Four Lenses for Designing Morally Engaging Games ( MR, DS, PF). DiGRA-FDG-2016-RyanKHIMW #game studies GameNet and GameSage: Videogame Discovery as Design Insight ( JOR, EK, TH, KI, MM, NWF). DiGRA-FDG-2016-PortelliK #experience #game studies #named Spectrum: Exploring the Effects of Player Experience on Game Design ( JLP, RK). DiGRA-FDG-2016-MuscatGDH #comprehension #experience First-Person Walkers: Understanding the Walker Experience through Four Design Themes ( AM, WG, JD, JH). DiGRA-FDG-2016-MelcerI #framework #game studies #learning #physics #simulation Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations ( EFM, KI). DiGRA-FDG-2016-LyonLZ #game studies #speech Combining Speech Intervention and Cooperative Game Design for Children with ASD ( NL, DIL, JZ).
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DiGRA-FDG-2016-Hurel #game studies #video “Playing RPG Maker”? Amateur Game Design and Video Gaming ( PYH). DiGRA-FDG-2016-HarteveldFS #education #game studies #lifecycle Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education ( CH, YF, SCS). DiGRA-FDG-2016-GoddardM #assembly #game studies #using Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required ( WG, AM). DiGRA-FDG-2016-GerberKR #biology #game studies #interactive #matter Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games ( LCG, HK, IHRK). DiGRA-FDG-2016-Dafai Conventions within eSports: Exploring Similarities in Design ( SAD). 4.ĭiGRA-FDG-2016-ComptonLOCCFLLM #game studies #lessons learnt Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery ( KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL). FDG-2018-AlvarezDFHJ Assessing aesthetic criteria in the evolutionary dungeon designer ( AA, SD, JMF, JH, SJ), p. DiGRA-2018-LoveB #game studies #set #social A Three Person Poncho and a Set of Maracas: Designing Ola De La Vida, A Co-Located Social Play Computer Game ( LHCL, MB). DiGRA-2018-KoenitzRKD #game studies #video “Clementine will remember that” - Methods to Establish Design Conventions for Video Game Narrative ( HK, CR, NK, TD). DiGRA-2018-HicksDHG #empirical #framework #game studies Good Game Feel: An Empirically Grounded Framework for Juicy Design ( KH, PD, JH, KG). DiGRA-2018-GaoS #analysis #framework #game studies #matter #platform Does Platform Matter? A Game Design Analysis of Female Engagement in MOBA Games ( GG, PCS). DiGRA-2018-FerriHHS #concept #game studies Design Concepts for Empowerment through Urban Play ( GF, NBH, AvH, BAMS). DiGRA-2018-Eladhari #game studies Bleed-in, Bleed-out A Design Case in Board Game Therapy ( MPE). DiGRA-2018-ChenR #interactive #towards Towards Design Principles for Humor in Interactive Emergent Narrative ( KC, SR).